← Rounds

dys_broadcast
Scoreboard
Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.
| Player | Team | Time in round | Points | Kills | Deaths |
|---|---|---|---|---|---|
| Punk5 players | 121 | 29 | 22 | ||
| ▸ | Punk | 11:41 PM – 11:53 PM · 12m | 57 | 9 | 7 |
| ▸ | Punk | 11:36 PM – 11:53 PM · 17m | 25 | 5 | 5 |
| ▸ | Punk | 11:33 PM – 11:53 PM · 19m | 25 | 10 | 7 |
| ▸ | Punk | 11:44 PM – 11:53 PM · 8m | 14 | 5 | 3 |
| ▸ | Punk | 11:34 PM – 11:37 PM · 3m | 0 | 0 | 0 |
| Corp4 players | 93 | 18 | 32 | ||
| ▸ | Corp | 11:37 PM – 11:53 PM · 16m | 35 | 9 | 18 |
| ▸ | Corp | 11:33 PM – 11:53 PM · 19m | 22 | 2 | 5 |
| ▸ | Corp | 11:35 PM – 11:53 PM · 18m | 19 | 4 | 4 |
| ▸ | Corp | 11:46 PM – 11:53 PM · 7m | 17 | 3 | 5 |
Kill matrix
Rows = killer, columns = victim. Click a cell for the weapon breakdown.
| Killer \ Victim | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1. [bd]JohnnyPneumatic | · | · | · | 5 | 2 | 1 | 1 | |
| 2. zifu. | · | · | · | 2 | 1 | 3 | 1 | |
| 3. Jinx | 1 | · | · | 7 | · | 3 | 3 | |
| 4. Turtle Bong | · | · | · | 4 | · | 1 | · | |
| 5. Blank | 3 | 4 | 5 | 1 | 1 | 1 | · | |
| 6. ChelonianBob | · | 2 | · | 1 | · | · | · | |
| 7. Schattenläufer | · | 1 | 4 | · | · | · | · | |
| 8. Shroud Leopard | 1 | · | 1 | 1 | · | · | · |
Weapons used
Hover a weapon to light up its kills across the page.
- Smartlock Pistols13
- Bolt Gun7
- Machine Pistol6
- Basilisk6
- Katana (Medium)5
- Grenade Launcher4
- Assault Rifle4
- Katana (Light)3
- Ion Cannon3
- Fatman Fist3
- MK-808 Rifle2
- Cortex Bomb2
- Minigun2
- Spider Grenade1
10 suicides this round — self-inflicted deaths are labeled “Suicide” on the scoreboard and not counted as weapon kills.
Kill map
Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.

No positioned kills on this floor.