← Rounds

dys_cybernetic

– ~ (inferred)TrinityGames.net Official Dystopia Server [CHI-04]~10m (inferred)

Scoreboard

Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.

PlayerTeamTime in roundPointsKillsDeaths
Punk10 players000
lUCKY $hotPunk · 6m
0
0
0
u6hPunk · 10m
0
0
0
FellPunk · 10m
0
0
0
ADMIRALPunk · 10m
0
0
0
TopePunk · 10m
0
0
0
P[G] RikimaruPunk · 10m
0
0
0
SheepePunk · 10m
0
0
0
BatmonkPunk · 1m
0
0
0
› NTG56Punk · 10m
0
0
0
JokerPunk · 3m
0
0
0
Corp14 players000
ellie, a kittyCorp · 51s
0
0
0
Juggernaut08Corp · 6m
0
0
0
EB FECorp · 10m
0
0
0
bashosanchezCorp · 1m
0
0
0
roboBOTCorp · 3m
0
0
0
gaugesCorp · 10m
0
0
0
BatmonkCorp · 2m
0
0
0
setafdCorp · 10m
0
0
0
-=[TW]=-ReAPeRCorp · 5m
0
0
0
mryodaCorp · 55s
0
0
0
lUCKY $hotCorp · 1m
0
0
0
MEDICCorp · 2m
0
0
0
SharkyCorp · 10m
0
0
0
SHODANCorp · 3m
0
0
0

Kill matrix

Rows = killer, columns = victim. Click a cell for the weapon breakdown.

Killer \ Victim12345678910111213141516171819202122
1. lUCKY $hot·····················
2. u6h·····················
3. Fell·····················
4. ADMIRAL·····················
5. Tope·····················
6. P[G] Rikimaru·····················
7. Sheepe·····················
8. Batmonk·····················
9. › NTG56·····················
10. Joker·····················
11. ellie, a kitty·····················
12. Juggernaut08·····················
13. EB FE·····················
14. bashosanchez·····················
15. roboBOT·····················
16. gauges·····················
17. setafd·····················
18. -=[TW]=-ReAPeR·····················
19. mryoda·····················
20. MEDIC·····················
21. Sharky·····················
22. SHODAN·····················

Weapons used

Hover a weapon to light up its kills across the page.

No weapon kills recorded this round.

Kill map

Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.

dys_cybernetic overview

No positioned kills on this floor.