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dys_assemble

– ~ (inferred)Sludge Factory |66tic|Chicago|~15m (inferred)

Scoreboard

Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.

PlayerTeamTime in roundPointsKillsDeaths
Punk12 players000
NovaPunk – · 1m
0
0
0
=[?a??IoRS]=DKRPunk – · 13m
0
0
0
p0kkerPunk – · 3m
0
0
0
Internet Hate Machine : BeefPunk – · 54s
0
0
0
Botmasterdeluxe[Mine-Dog.net]Punk – · 6m
0
0
0
YellowDeathPunk – · 5m
0
0
0
BlueDeathPunk – · 4m
0
0
0
k1bSPunk – · 17s
0
0
0
[FPB]Lasek{Ofc}[RL]Punk – · 6m
0
0
0
(IFS) NemesisSonPunk – · 2m
0
0
0
[HIAS]ReyalSPunk – · 9m
0
0
0
LinksPunk – · 7m
0
0
0
Corp10 players000
Pi$K()pAt_TüRkCorp – · 7m
0
0
0
BlueDeathCorp – · 46s
0
0
0
(IFS) NemesisSonCorp – · 1m
0
0
0
p0kkerCorp – · 11m
0
0
0
[TGC]-Achmed The Dead TerroristCorp – · 3m
0
0
0
[FPB]!Rocket!Corp – · 11m
0
0
0
SteelWingCorp – · 8m
0
0
0
Captain MajesticCorp – · 7m
0
0
0
RembrThForgottenCorp – · 4m
0
0
0
[FPB]Lasek{Ofc}[RL]Corp – · 3m
0
0
0

Kill matrix

Rows = killer, columns = victim. Click a cell for the weapon breakdown.

Killer \ Victim123456789101112131415161718
1. Nova·················
2. =[?a??IoRS]=DKR·················
3. p0kker·················
4. Internet Hate Machine : Beef·················
5. Botmasterdeluxe[Mine-Dog.net]·················
6. YellowDeath·················
7. BlueDeath·················
8. k1bS·················
9. [FPB]Lasek{Ofc}[RL]·················
10. (IFS) NemesisSon·················
11. [HIAS]ReyalS·················
12. Links·················
13. Pi$K()pAt_TüRk·················
14. [TGC]-Achmed The Dead Terrorist·················
15. [FPB]!Rocket!·················
16. SteelWing·················
17. Captain Majestic·················
18. RembrThForgotten·················

Weapons used

Hover a weapon to light up its kills across the page.

No weapon kills recorded this round.

Kill map

Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.

dys_assemble overview

No positioned kills on this floor.