← Rounds

dys_assemble
Scoreboard
Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.
| Player | Team | Time in round | Points | Kills | Deaths |
|---|---|---|---|---|---|
| Corp4 players | 169 | 68 | 69 | ||
| ▸ | Corp | – · 17m | 76 | 22 | 19 |
| ▸ | Corp | – · 12m | 62 | 12 | 10 |
| ▸ | Corp | – · 20m | 31 | 12 | 21 |
| ▸ | Corp | – · 19m | 0 | 22 | 19 |
| Punk4 players | 110 | 67 | 73 | ||
| ▸ | Punk | – · 19m | 60 | 28 | 20 |
| ▸ | Punk | – · 18m | 50 | 19 | 25 |
| ▸ | Punk | – · 20m | 0 | 14 | 15 |
| ▸ | Punk | – · 12m | 0 | 6 | 13 |
Objectives captured
| Time | Player | Objective |
|---|---|---|
| 2m | Thanatê™®s | Shutdown production line |
| 10m | Blank | Destroy the bulkhead |
Kill matrix
Rows = killer, columns = victim. Click a cell for the weapon breakdown.
| Killer \ Victim | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1. 4RM0 | · | · | · | 8 | 5 | 8 | 7 | |
| 2. Thanatê™®s | · | · | · | 5 | 2 | 7 | 5 | |
| 3. The Lolrus | · | 1 | 1 | 4 | 2 | 2 | 4 | |
| 4. Blank | · | · | 1 | 1 | 1 | 1 | 2 | |
| 5. (duck*)cartesianBear | 6 | 7 | 6 | 2 | · | 1 | · | |
| 6. FeAr_FaTmAn | lifewillbeok | 4 | 2 | 4 | 2 | · | · | · | |
| 7. [bd]JohnnyPneumatic | 2 | 3 | 3 | 3 | 1 | · | · | |
| 8. Shroud Leopard | 6 | 10 | · | 5 | · | · | 1 |
Weapons used
Hover a weapon to light up its kills across the page.
- Bolt Gun35
- Assault Rifle18
- Machine Pistol17
- Ion Cannon12
- Rocket Launcher12
- MK-808 Rifle11
- Minigun7
- Fatman Fist6
- Katana (Light)5
- Katana (Medium)5
- Grenade Launcher2
- Cortex Bomb2
- Unknown2
- Frag Grenade1
7 suicides this round — self-inflicted deaths are labeled “Suicide” on the scoreboard and not counted as weapon kills.
Kill map
Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.
